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> - Using one or the other won’t make you a pro or a noob. **I’d say it fits these definitions of toy quite well. > *Originally posted by **(/forums/80/topics/186445?page=1#posts-4035260):***ģ.something that serves for or as if for diversion, rather than for serious pratical use. If you’re totally new to it all, Stencyl is probably a better place to start. So to sum up, if you have programming experience in other languages, or the programming side of it is the more appealing to you, FlashDevelop is the ay to go. Its a nice easy introduction to game making, and you can focus on the design if the programming doesn’t come easily to you.Īs far as the comparison to Gamemaker goes, its worth noting that some of the most successful non-Flash indie games were made with Gamemaker, so its pretty stupid to claim that drag and drop tools devalue it in any way.
IS STENCYL GOOD CODE
most of those can also be mixed together, for example you can start with a code package and then build on it with your own code.įor a beginner, Stencyl is probably the better option. You can also choose between 4 different optinos as far as programming the game goes – premade code packages for basic things, a drag and drop code generator, a code editor to write your own AS3, or preinstalled engines for physics etc. You get a graphical stage to place stuff on, which is good if you’re like me and find it difficult to do everything by writing coordinates in code. Stencyl is very powerful, and has a lot of tools to help you get started with Flash. However, you’re doing pretty much all the work by yourself with FlashDevelop, so its a steep learning curve. If you’re that skilled a programmer, or beleive you could be, you’ll do fine with it.
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Both of them can be used to make Flash games in AS3, so in that sense, yes, they’re comparable.įlashdevelop is designed for people who can write code and design games with no reference points (in terms of a graphical stage) at all. Check out the forums if you wanna see what people are up to (seems to be more active than their FB or my reddit sub).It depends what you mean by comparable. It's exciting - I haven't felt this way about development of any kind for about a decade.īut anyhow, this is really off-topic, and I realize that is my fault. It's hard to tell how much the community is growing, but there's definitely people using it right now, and contributing, trying to help each other figure things out.
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But they're working on it a lot, tweaking, adding features, fixing little bugs here and there. Games made in Godot have shipped already (search Anthill in Google Play Store, for an example), so it can't be THAT beta. My buddy did the graphics in 2000-2001, and I probably let him down by not finishing coding the game. But the heavy lifting is already done for me, and it's been a breeze. Now, it's very early I will have code to write, for sure. Everything else was all handled in the engine interface. I took the assets for a 2D game I last worked on in 2003 and got it to the same state in Godot in no time - with literally only five lines of hand-written code. Not very productive, but lots of writing of code. Always, after a few weeks I'd just stop working on said game and eventually start work on another. Mind you, I used to try making games in many different languages over the years, most recently in C/C++ with SDL - back in 2001-2003. It's quite exciting to see!It's pretty great, in my opinion. Quoting: xuwangHow is Godot coming along? How "beta" is it? I follow it on Github and I see a lot of activity. Worth noting the editor has supported Linux for quite some time now. Hopefully we will see less and less adobe air based games as time goes on, we can hope anyway right? The best thing about the 3.0 release is that it no longer exports using adobe air, it now exporter native hardware-accelerated apps, that's quite a difference.
IS STENCYL GOOD FREE
The free version only publishes to the web (flash), you need to fork out at least $99 to publish to the desktop though (or without a splash-screen on the web). The last time I tried it I failed miserably, I find the interface to be a little confusing and all over the place, although I am sure like anything if you spend enough time on it, it would eventually come naturally. I have personally tested it and be warned, it has been designed with Ubuntu in mind, especially with pop-ups telling you to "sudo apt-get" for installing missing packages needed to test the Linux exporter. Stencyl is an interesting toolkit that enables you to create games without traditional programming, and they have just released the big 3.0.